Cyber-Identity: AI Holo-Badge
Turn a selfie into AI pixel art and show it on a wearable screen you wire up.
CurriculumFuturepreneurs 2.0Three camp workbooks, 48 hands-on projects and one journey from a first circuit to a first startup. Every project mixes STEAM, AI and entrepreneurship, and links to a UN Global Goal.
Each level is a full camp workbook with 16 projects, written for that age.

Real electronics and real code. Kids wire Arduino projects, fly drones, script 3D worlds and finish with a two-day startup challenge.

Turn a selfie into AI pixel art and show it on a wearable screen you wire up.
Build a pocket console with a joystick and code a character that reacts.
Assemble a micro-drone, learn the four forces of flight and fly a course.
A phone-controlled rover that scans soil and collects samples with an arm.
Design a 3D world of your camp and script it in Lua, like Roblox developers.
A robot companion that reads the feeling in a message and glows to match.
Wire an electronic puzzle station, then crack every other team’s puzzle.
Measure your rover with calipers and design its Martian base in 3D CAD.
Visit a real tech company as a reporter and interview its engineers.
Build a sensor station that tracks temperature, air quality and light.
Make a six-pad copper-tape synthesizer that plays when you touch it.
A wearable LED badge that changes its animation every time you tap it.
Code an asteroid game in Python, steered by a tilt controller you build.
Pick a global problem and build a working prototype that tackles it.
Open a Mystery Box of parts and invent a brand new smart gadget.
Become the CEO: name, price and pitch the gadget you invented.
Every project in every workbook follows the same rhythm, so kids always know what comes next.



Sample: 3D Pen Safari, Dream Builders
Ages 5 to 7Dream Builders
Ages 8 to 11GenSpark
Ages 12 to 17InnovateXProjects connect what kids build to real problems: clean energy, climate, health, fair work and better cities.
Futurepreneurs camps run every season in our labs. Pick your child’s level, or bring the full curriculum to your school with teacher training and the LearnOSTEAM platform.
